diff options
| author | ctrlcctrlv <wizardchan@hush.com> | 2013-08-17 18:00:26 +0000 |
|---|---|---|
| committer | ctrlcctrlv <wizardchan@hush.com> | 2013-08-17 18:00:26 +0000 |
| commit | e3600131fc45cb97f27e216aadcfcd69c761014c (patch) | |
| tree | 502b54c9defad399e5ee0e76871e691830bf92fe /js | |
| parent | 7c5222ffb5621d70a8379ff9aa6948bc121d3d54 (diff) | |
Configurable canvas size
Diffstat (limited to 'js')
| -rw-r--r-- | js/oekaki.js | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/js/oekaki.js b/js/oekaki.js index 028b8f58..eaf98aec 100644 --- a/js/oekaki.js +++ b/js/oekaki.js @@ -6,7 +6,7 @@ var oekaki_form = '\ Oekaki\ </th>\ <td>\ - <canvas width="500" height="250" id="cvs" style="border:1px solid black;-webkit-user-select: none;-moz-user-select: none;">lol what you looking at the source for nerd</canvas>\ + <canvas width="'+oekaki_options.width+'" height="'+oekaki_options.height+'" id="oekaki_canvas" style="border:1px solid black;-webkit-user-select: none;-moz-user-select: none;">lol what you looking at the source for nerd</canvas>\ <p><button type="button" id="brushsize">Brush size</button><input class="color" id="color" value="000000" placeholder="Color"/><button type="button" id="text">Set text</button><button type="button" id="clear">Clear</button><button type="button" id="save">Save</button><button type="button" id="load">Load</button><br/>\ <button type="button" id="eraser">Toggle eraser</button><button type="button" id="getcolor">Get color</button><button type="button" id="fill">Fill</button>\ </p><p><textarea id="savebox"></textarea><label><input id="confirm_oekaki" type="checkbox"/> Use oekaki instead of file?</label></p>\ @@ -18,7 +18,7 @@ function enable_oekaki() { // Add oekaki after the file input $('input[type="file"]').parent().parent().after(oekaki_form); // Init oekaki vars - canvas = $("#cvs"); + canvas = $("#oekaki_canvas"); context = canvas[0].getContext("2d"); is_drawing = false; text = ""; @@ -98,7 +98,7 @@ function flood_fill(x, y, target){ var data = context.getImageData(n[0], n[1], 1, 1).data; var d = [data[0], data[1], data[2], data[3]]; var t = [target[0], target[1], target[2], target[3]]; - if (arraysEqual(d, t) && n[0] < 500 && n[1] < 250 && n[0] > -1 && n[1] > -1){ + if (arraysEqual(d, t) && n[0] < canvas.width() && n[1] < canvas.height() && n[0] > -1 && n[1] > -1){ context.putImageData(pixel, n[0], n[1]); queue.push([n[0], n[1]-1]); queue.push([n[0], n[1]+1]); |
